![]() ![]() ![]() Xcode offers Metal API validation, which you can use to trace obscure issues. Metal is enabled by default on iOS, tvOS and macOS Standalone Players. Or, if you are using MacOS, open Terminal and use the -force-metal command line argument. More info See in Glossary, then select the Player category, and enable Metal Editor Support. In the Editor, go to menu: Edit > Project Settings A broad collection of settings which allow you to configure how Physics, Audio, Networking, Graphics, Input and many other areas of your project behave. To make the Unity Editor and Standalone Player use Metal as the default graphics API, do one of the following: Metal does not support geometry shaders A small script that contains the mathematical calculations and algorithms for calculating the Color of each pixel rendered, based on the lighting input and the Material configuration. Minimum shader compilation target is 3.5. MacOS has Metal support for Intel HD and Iris Graphics from the HD 4000 series or newer, AMD GCN-based GPUs, and Nvidia Kepler-based GPUs or newer. IOS and tvOS have Metal support for Apple A7 or newer SoC-s. Supports memory-less render targets (on iOS/tvOS).Better GPU control on multi-GPU systems.Lower CPU overhead of graphics API calls.See the advantages and disadvantages of using Metal below. Metal has a larger feature set on Apple platforms than OpenGL ES. More info See in Glossary, tvOS and macOS (Standalone and Editor). Unity supports Metal on iOS Appleās mobile operating system. Metal is the standard graphics API for Apple devices. ![]()
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